OWLNext    7.0
Borland's Object Windows Library for the modern age
Loading...
Searching...
No Matches
Device context (DC) classes

Instead of drawing directly on a device (like the screen or a printer), you can use GDI classes to draw on a bitmap using a device context (DC). More...

Classes

class  owl::TDC
 TDC is the root class for GDI DC wrappers. More...
 
class  owl::TWindowDC
 Derived from TDC, TWindowDC is a device context (DC) class that provides access to the entire area owned by a window. More...
 
class  owl::TScreenDC
 Derived from TWindowDC, TScreenDC is a DC class that provides direct access to the screen bitmap. More...
 
class  owl::TDesktopDC
 A DC class that provides access to the desktop window's client area which is the window behind all other windows. More...
 
class  owl::TClientDC
 A device context class derived from TWindowDC, TClientDC provides access to the client area owned by a window. More...
 
class  owl::TNCPaintDC
 A DC class that provides access to the non-client area owned by a window. More...
 
class  owl::TPaintDC
 A DC class that wraps begin and end paint calls for use in an WM_PAINT response function. More...
 
class  owl::TMetaFileDC
 A DC class that provides access to a DC with a metafile selected into it for drawing on (into). More...
 
class  owl::TCreatedDC
 An abstract TDC class, TCreatedDC serves as the base for DCs that are created and deleted. More...
 
class  owl::TIC
 Derived from TCreatedDC, TIC is a device context (DC) class that provides a constructor for creating a DC object from explicit driver, device, and port names. More...
 
class  owl::TMemoryDC
 A device context (DC) class derived from TCreatedDC, TMemoryDC provides access to a memory DC. More...
 
class  owl::TDibDC
 A DC class that provides access to DIBs using DIBSection, WinG, or the DIB.DRV driver. More...
 
struct  owl::TBandInfo
 Equivalent to BANDINFOSTRUCT. More...
 
class  owl::TPrintDC
 A DC class that provides access to a printer. More...
 

Detailed Description

Instead of drawing directly on a device (like the screen or a printer), you can use GDI classes to draw on a bitmap using a device context (DC).

A device context is a structure that contains information about the drawing attributes (pens, brushes, text color, and so on) of a particular device. DC classes support a variety of device context operations.